E-Dawn Volume 4: April 2004 Edition
Riag-Teayu Newsletter
Spoiler
Alert: The following journal contains some spoilers pertaining to the LRG
adventure Barsaive in Chaos.
Players Characters recap
And There Shall Be Chaos Part 2: The Coup d’Etat.
Riag 6 was the day of the festival, the reopening of
the Kingdom of Throal. We figured if there was anytime for the Coup d’Etat,
it’d be today. At the beginning of the day, we were called to a meeting in the
King’s chambers. Sitting at the meeting was Ajmar the Admirable, famed Wizard
and advisor of the king, J’Role leader of the Eye of Throal, ambassador
Wishten, whom we escorted in our diplomatic mission trying to get the
Declaration and Separation of War signed by the cities of Barsaive, Merrox,
Master of the Hall of Records, Admiral Ilmorian, head of the Throal Navy,
Grindo of House Neumani and friend of Neden, and Quaavami Rockbreaker, general
of the Throal infantry divisions, as well as King Neden himself, of course. A
long discussion of the deployment of Throalic forces ensued. It was suggested
by J’Role that we join the Eye of Throal and look for suspicious activities,
following the festival procession starting at the opening Gates of Throal at
noon and ending at night with a grand speech by Neden in the Royal Auditorium.
We were given a small plaque with the ritual of how to use the Far-Seeing Eye
as well as a silver star. Farram was given the item. Clang and Isam Derr were
off investigating for signs of the horrors we had fought previously to see if
they were still in Throal, and thus could not attend the meeting. At the Gates
of Throal during the opening ceremony with the King giving his proclamation of
the safety of the town from Ropers speech, we were surprised to see some
familiar faces, Torrig Swordbreaker of the Bloodspear clan of Cara Fahd, Toke
Heartfire, and some new ones including an Ork Scout/Swordmaster named Keth who
was seeking entry into the Slayers and a Horror Stalker/Elementalist named
Rivendell who was seeking entry into V’Dor’s Grim Legion. Apparently Toke had
made it back after all and sought to repay Drudge for saving his life and had
Torrig take him here. After that, we paired off into two groups on either side
of the King’s procession. One of our groups spotted a group of suspicious
dwarves who seemed to be following the King intently, and that group asked if
they were having a good time. Apparently, the dwarves said no, but they would
be if the group would come have a drink with them. At the bar, the dwarves
attacked them, but were subdued. After interrogating the dwarves, we learned
that the weapons for the coup were stored in houses bearing five ribbons of
red, orange, gold, silver, and blue color in open windows and that the coup’s
signal is an explosion with two signal arrows. Farram passed the information to
J’Role as well as the location of the prisoners. After this we raced to the
Royal Auditorium, looking for archers. The King was giving a speech about the
renewed need for strong Throalic leadership during these tough times in
Barsaive. We saw one archer on the left going into an abandoned three-story
house and one archer on the right immediately. We easily dispatched the one on
the right, but Elarin was badly hurt when the signal arrow exploded on him. The
one on the left was defeated on the third floor, but Drudge was holding onto a
ledge by the tips of his claws, having blocked the signal arrow with his body.
Luke had killed another archer. Unfortunately, we didn’t get to one of the
archers in time and he got off his signal arrow in the correct location. Thus
the Coup attempt was initiated. A Questor of Raggok and Crownbreaker turned
many of the King’s Royal Guards against us and the King, and one of the Crownbreaker
assassins hurled a Fireball at the King, badly injuring him and his bodyguards.
His bodyguards knocked down the podium and put the King down on the other side
to shield him from arrows. Meanwhile, the Earth Elemental serving Dram saved
Drudge by casting Metal Wings on him, allowing him to fly out of his
predicament and not fall to his death. The battle became chaotic with the
throngs of Throalic citizens fleeing, and dwarves fighting dwarves and us
everywhere throughout the Royal Auditorium. Meanwhile a female t’skrang
Swordmaster and male troll Warrior were killing Royal Guards left and right
slowly cutting a swath to Neden. After defeating the dwarves we made our way to
the center and started defeating the Questor’s bodyguards. But the Questor used
some kind of magic words causing wracking pain to the King. His bodyguards
defeated a Thief assassin who tried to make a surprise strike on the King. We
defeated the Questor and Elementalist in time to save Neden’s life. Neden got
up and was met with immediate accusations from Selenda of being marked by a
Horror. Neden then recited a poem on the visionary ideas his father Varulus the
III had for Throal’s future. And in a further act of good will to Throal
promised a Blood Oath to the Kingdom to always act in the interests of Throal.
He then said he was indeed marked by a Horror, but that it had been defeated by
these adventurers, pointing at the party, and told the party and everyone else
responsible for defeating the coup to come on stage. Neden then stated that all
those responsible for the coup be banished from Throal forevermore. Selenda
left unhappily apparently having lost the day. We were invited to rest in the
palace. Toke was nowhere to be found that night. When we next seen Selenda, she
had a pretty big smile on her face (Well for her anyway…).
After that at breakfast, Isam Derr gave us terrible
news, somehow Braza’s Kingdom had been unsealed and that there was a hydra-like
Horror eating Throalic citizens. Our party left with Isam Derr. We did battle
with the Horror in the streets of Throal, and although two Throalic citizens
were killed, we defeated the Horror. We then guarded the gate to Braza’s
Kingdom while Ajmar the Admirable, Farram, and other wizards worked to reseal
the gate. Isam Derr thought that whatever remnants of Andokhas’s forces must
have used this way to escape. He also announced the creation of a group of
Horror Stalkers called the Hunters of Throal who would hunt Andokhas to the
ends of Barsaive and the world if necessary to defeat him. After being lectured
by Farram about the thin line between revenge and justice talking to Isam Derr
in particular, we left to rest. Drudge, Luke and I negotiated with King Neden
and used his pride to get him to sign the Theran Armistice the next morning.
After this we decided to have a group meeting in front of Dram’s place. Drudge,
Githral, Elarin, and his Slayers decided to leave for Bartertown, whereas
Farram was staying in Throal for a while. Luke’s plan was to go defeat the
Horror Storm before it entered Bartertown’s graveyard. We decided we’d stay in
Throal for a week and then go after the Horror Storm because Dram needed to
train. Dram told us about Oulin, a wizard friend of his who would probably
come, if only to further his spell research. Rivendell and the Horror Stalkers
decided to come. Keth was assigned to go with us by Drudge, and as a Slayer was
honor bound to obey his groups’ leader. Thus it was that Drudge Tarcke and us
parted yet again. After training for a week we thought we were ready to go.
Luke had Evok get him a bunch of Death Cheat Blood Charms and Kelia’s Antidote:
Ghoul Poison doses. Clang had decided to come with us, probably spying on us
for Throal, but since we were going up against undead and he is a Nethermancer,
we couldn’t argue with his decision to come. We left for Bartertown our
starting point to enter the Throal Mountains.
-From the Journal of Lilandra Silvertongue Riag 6-Riag 16
TH 1517.
The Storm of Horrors.
We journeyed into the Throal Mountains, first finding
a wolf attacked by Undead Wolves and saved the wolf. Toke dominated him to make
him an animal companion of his. I don’t think Toke will ever truly understand
the Veil according to Luke. You can’t force the cooperation and trust of
animals; it must be earned by your actions. Luke sees much of an evil
Beastmaster in Toke, and much evil in him. He’d best be on his best behavior,
as Drudge isn’t here to protect him anymore. After this we rescued a female
human from a pack of undead Cave Trolls, Ogres, and One-Eyed Freaks! She talked
strangely, but I could understand her when she spoke t’skrang. Fiona Flamehair,
a woman of a mythical kingdom called Lasael, seeking our aid versus the Horror
Storm. She needed our help, but Lasael was further away than Bartertown, so we
decided to return there. We decided we’d use Toke’s connections and see if
Torrig Swordbreaker and his drakkar was still around. They were, so we paid
them for passage to Lasael. On the way, we fought off a group of cloud and
lightning based horror constructs and got through to Lasael. Toke’s guard dog
Dobbie died when he fell of the ship during the conflict. As we approached
Lasael we saw a truly unreal sight, a gigantic man standing 14 feet tall and
weighing around 7000 lbs holding a golden T-shaped hammer in a guard-like
stance. Fiona called him Mjlonir, God of Thunder. A bubble was around Lasael, a
much lighter-colored hue of storm than the black one we had been traveling
through. Mjlonir requested that we defeat Fenrir, God of Animals who had been
corrupted by the storm and was acting as a power source for the storm’s
continued expansion. He also requested Fenris, Luke’s companion, which he gave
to him. We then entered the maze of Lasael, with Fiona as guide. The architecture
did not follow the norms at all featuring a design that any Name-Giver would
consider bizarre ignoring concepts like gravity with upside-down and
on-the-side structures. Rivendell said he seen a creature of fire, with a blue,
wavy shield, a sword of pure energy, and armor made of granite. When he
questioned Fiona she responded that it was Lasael, the source of all Gods and
all things. After this we were lead to a tower going up and down several times
before coming to a large city within a cave. Three red suns shone in the sky?
And there was no storm here at all. The city streets were built too wide and
with houses too large for its inhabitants. The Lasaelian people were larger
than average humans though, with the women seemingly around 6’ tall and most men
around 6’6” tall and much stronger and well built than most humans. Fiona led
us through the streets to an impossible sight, an upside down castle. The
castle had four towers each reaching higher than the last and a massive
staircase weaving around the structure. We entered through the lowest tower,
whose base touched the ground, unlike the rest of the castle. By all accounts,
the structure should have fallen over while being built as its center castle
and three towers would certainly not be balanced by one mere spire. At any
rate, we entered the castle making the long journey up to the king’s chambers.
It was here that we learned of two facts, that Fiona was Princess of Lasael?!
(That tomboy’s a Princess?!) and that Lasael was at war with Throal. The King
suggested we go see Tigana, an Elementalist in the castle. When we met her we
were surprised to find out she spoke dwarf and was originally from the kingdom
of Landis. She looked to be on her deathbed, weak and fatigued. She revealed
that the Horror Storm originally attacked her ancestor’s citadel in Landis some
500 years ago during the beginnings of the Scourge. A powerful Elementalist
named Tsiorara and her apprentice Varena used a powerful blood magic ritual to
seal the Horror Storm in a crystal shard made of living crystal and orichalcum,
defeating the Horror Storm for a time. Tigana had come to Lasael to try and
find out more about the crystal and perhaps destroy the Horror Storm within.
But when Mount Horrorsbane fell, a terrible accident occurred. Aftershocks of
the event hit her lab in Lasael, knocking the crystal to the ground and
shattering it, releasing the Horror Storm. She taught the Blood Magic Ritual to
seal the storm to Dram and Rivendell. She promised to have a suitable new
crystal by the next day. We spent the night in Lasael and when we returned to
Tigana, she was dead, with a crystal in her hands. She had given her life to
make the crystal for us. (Scribbled in as a sidebar in different ink and
hand writing after entry into Throal’s library: Tsiorara gave her life
originally to form the crystal and Varena to power the magic.-Unknown author).
Fiona led us out of Lasael into the Horror Storm to
fight off Fenrir. First, we were accosted by a group of ork and horses made of
rain that we dispatched easily. Next, Grey Wolf and his band of undead humans
attacked us, injuring Fiona severely with Claw Frenzy. Luke attacked Grey Wolf
in a rage felling him, and saving Fiona. Meanwhile our spellcasters pounded the
cadaver men with Blizzard Spheres and Fireballs. Toke lost his wolf in this
battle and it became undead and tried to kill Dram. I had to put the poor
animal out of its misery.
The next day, we ran into the howling Fenrir. The
gigantic undead Storm Wolf was as big as a mansion. Fenrir was powerful using a
wide array of spells and attacks, but with our large number we eventually
defeated him. Upon his defeat he shrunk to the size of a normal Storm Wolf.
Luke had him buried. The storm also diminished in intensity, and then suddenly
a large crashing sound was heard. An avalanche then blocked our current path,
forcing us to climb around the backside of the mountain the next day. After
that we saw a crashed drakkar and a bunch of troll cadaver men. Our
spellcasters crushed them with spells, and our stealthy characters snuck onto
the drakkar to battle the Captain. The Captain was holding a Battle Axe in the
sky trying to reinitiate the storm. Luke was the first to reach him, and he
lashed out with his claws. It wasn’t enough to stop the Horror Captain, who was
none other than Mad Off! Mad Off then landed a punishing blow with the Mad Off
Blade on Luke and he fell. Eventually V’Dor reached him, finishing him off with
his Poleaxe. Luke was all right; his death cheat charm had saved him. After
defeating the Horror Storm’s anchor, we were able to perform the ritual to seal
the Horror Storm. The whole Horror Storm was sucked into the crystal, and
inside you could see a small miniaturized Horror Storm. After this we returned
to Lasael where we saw Mjlonir with an enlarged Storm Wolf, Fenris. Mjlonir
promised Luke a reward in return for his animal companion. We returned to the
castle where we negotiated a truce between Throal and Lasael in return for Dram
staying in Lasael as guardian of the crystal. The party rested in Lasael for a
week. Luke then received information from Mjlonir about a place called Kaer
Fenaria. We stayed in Lasael an additional week researching the Kaer. V’Dor and
Thyrnn left Lasael for Bartertown after the first week in Lasael on Teayu 9. Passion
speed and good luck be with you two, as you’ll need it without Luke or Drudge’s
guidance.
-From the Journal of
Lilandra Silvertongue Riag 17-Teayu 16 TH 1517.
Drudge recap
My name is Shaq Fu-Lou. I’ve been
traveling with Drudge on and off since he and I met mysteriously deep in the
Liaj Jungle (See E-Dawn Volume 1 for more info). You are probably wondering what happened to
me after we unsealed the buried town in Throal. Well after training, I returned
to the sealed area and guarded it with the Slayers. I interviewed many of the
Slayers about who they are, how they met Drudge, and why they continue to
follow Drudge. The human Swordmasters, Thorin and Rahl Mageblade as well as
Vusal and Stahd Majir are brothers. They constantly talked about their
relationship of younger and older brother. They talked as if the time of their
creation actually mattered. All obsidimen treat all rockbrothers equally. I do
not understand why energy-wasters believe that time is so important, why it
even applies to their social status! At any rate, the four met Drudge at a
Swordmaster tournament in Bartertown during last year’s much happier five-day
Holiday. They were four against one and lost. Drudge had to struggle to win,
and they developed a mutual respect and admiration of each other’s abilities.
Why must they fight in order to respect and admire one another? I understand
the want to entertain as a Troubadour, but to fight with swords that cut and
bleed and call it entertainment is barbaric. At any rate, these were the first
four to enter Drudge’s clan. As natives of Bartertown their goals and Drudge’s
goals coincide. The next to join was Pavellis T’Vale, a t’skrang Swordmaster
from House V’strimon, who idolized Drudge and came to Bartertown one day to
find him. Why must the energy-wasters idolize others and their accomplishments?
Should they not merely accomplish things themselves? As Pavellis is of the same
House, the Slayers major long-term goal of defeating House K’tenshin appeals to
him. Cracar Bouldersmasher was once a skilled Swordmaster who became a
legendary Swordmaster. Originally from Throal and in the Arm of Throal he left
the army, as he began to question Neden’s leadership after the Battle of
Praijor’s Field. He wanted to be the first skilled Swordmaster in Drudge’s
clan, but Drudge wouldn’t budge and eventually initiated him into the
Swordmaster Discipline and allowed him to finally to join the Slayers. One of
the greater questions about Cracar is where his true loyalties lie, with Throal
or with Drudge? Perhaps he is going along with rebuilding Bartertown as a mere
buffer for Throal? Mark Swiftsabre was convinced by Rahl to join the Slayers after
he was beaten in the recent House V’strimon Swordmaster tournament. Mark’s goal
is to be the fastest elf who ever lived. He is obsessed with speed and the
Passion Floranuus. I found him to be completely irrational, why should an elf
be obsessed with speed when their lifespan is so long? They need not rush to a
destination at all. I also see no real reason why he is with Drudge at all.
Perhaps it’s more out of a respect for Rahl than anything else. The most recent
one to join is Juravis Soulsight, a Pale One who was blind in one eye and used
an Astral-Sensitive Eye to regain his sight in that eye. He joined Drudge to
get a taste of the outside world before he grew to old to adventure and to
fight for the honor of his House Ch’elann versus Betrayer. Juravis is destined
to leave Drudge, as the life of a Pale One contrasts with the aboveground
world.
I returned to Bartertown with Drudge and the Slayers
after Drudge defeated the Horror who had marked Neden and stopped the Coup and
assassination attempt. Drudge sure is preoccupied with how to restore
Bartertown. Energy-wasters sure are strange. It’s like they don’t understand
that time must pass for problems to be solved and you can’t force time to move,
so you might as well just go with the flow of time. But I did say I’d write
Drudge’s memoirs, so I will continue to do so even if his actions are
completely misguided.
Drudge wandered around Bartertown making
contacts throughout most of the next two weeks. Of the more important people,
he met with the new leader of Clan Crag Hack, a human Weaponsmith named Valaan
and the one everybody calls Minor Magical Item guy instead of his real name. I
don’t understand what’s so hard about the pronouncing the name Jafeedehelaah.
Just say it slowly and concentrate on the syllables. The merchant is from
Indrisa, which is over the Aras Sea past some high mountain range he called the
Heemasalehas. Again syllables. I bought a lot of good items from him on Riag
15. The best is the Traveller’s Mugs. 8 of these cups and I never have to buy
water again. Anyway, he bought Crag Hack’s old mansion from Valaan and learned
that Jafeedehelaah had a lot of trade routes being established starting up
Bartertown’s trade again but that the caravan’s were being attacked by bandits
from Kratas and ork scorchers. He also went into the undead Throalic city with
a group of Elementalists from Clan Crag Hack and most of his Slayers and
eliminated all the cadaver men in there. He got paid a lot of money by Neden
and negotiated with him to get Throal to build a wall around Bartertown and
protect Bartertown from bands of undead and ork scorchers with troops.
With everything in order in Bartertown as far as he
could tell, Drudge went to fulfill a promise to his dead former trainer T’Voral
Songsword to teach the Servos Jungle T’skrang’s new chief everything he knew
about the discipline of the Swordmaster. I wanted to go with him, but I can’t
ride a horse nor afford a caravan and a lot of Granlains that could transport
me. I did negotiate a deal with him, 25% of my profit for use of the Forge in
Crag Hack’s mansion. As he left, the Skull Whargs started a massive attack on
Bartertown, but Throalic troops and Drudge, Elarin, and Githral pushed them
back saving the new bazaar. Good Luck Drudge. I wish I could follow you and
continue your memoirs. Well perhaps there is a way…
-From the Journal of Shaq Fu-Lou Sollus 20-Riag 22 TH
1517.
War recap
We arrived at Sky Point. As our ship is Theran and we
flew the Theran flag, they didn’t suspect anything and thus maybe blow us out
of the sky. Yeah, there is a truce supposedly, but better to be on the safe
side just in case. We needed to rest the crew for a few days, and I needed to
talk with some Theran officers about some things. For one thing, the Tome of
Banishment was far more powerful than I could have ever imagined. It seems that
it was designed to work best when three powerful spellcasters, a Nethermancer,
an Elementalist and a Wizard working together in tandem. Using Ritual Magic we
might be able to defeat the Rakken. But I need to find a powerful Wizard and
Elementalist first. I can probably find at least an Elementalist here, and
maybe a Wizard in Vivane.
-Moltaa, Obsidiman Nethermancer/Horror Stalker of the
Grim Legionnaires. Legion Journal. 53/1 TE 1074.
The Battle for Sky Point?
And so it has come to this. The Horrorship has been
following Moltaa’s vessel for a while and we have been following it, the
combined Theran Seventh and Eighth Navies and the remnants of the Bartertown
Navy. Moltaa inexplicably stopped at Sky Point and then left southeast, and now
the Horrorship is nearing one of our main operating points in Barsaive. Its too
bad Throal was just unsealed, as their Navy would have been helpful in this
battle. Even now the Horrorship is launching its dreaded Rakken en route to Sky
Point. With most of our Barsaive based Navy here, Sky Point and Vrontok are
probably doomed. By the Passion’s what is that? Moltaa’s vessel here? The
Rakkeni are disappearing. NOW’s our chance! All men to battle stations, all
ships advance!
-From the Journal of General Nikar 53/3 TE 1074.
The combined Theran and Barsaivian forces sure are
stupid. Yeah we’ve devised a way to stop the Rakken, but not the Horrorship or
the Horror controlling it, so why take the risk? Now that’s fairly impressive.
I’ve never seen a Horrorship in action before. Goodbye one Throalic Galleon,
chopped in half by what, a giant black pincer? And goodbye Theran Vedette too,
some sort of black/green cloud spat out by the thing killed all the Theran
crew. Now what’s the Horrorship doing? Oh of course, coming after me. If I
remember correctly that weasely looking Theran windling Azim Keel was an
Elementalist. I’ll have Coates send him an Air Speaking message telling General
Nikar to stop his moronic attack and follow me, to Great Thera. I need answers
about the Horrorship and how it’s controlled. Perhaps the greatest library in
all the land might have the information I seek…
-Moltaa, obsidiman Nethermancer/Horror Stalker of the
Grim Legionnaires. Legion Journal. 52/3 TE 1074.
Rumors
There is supposedly a Lost Ruined City deep in the Servos
Jungle, a t’skrang called T’Skriss R’Scriimon talked to me about it.
Supposedly the Cathan and Servos Jungle T’skrang are at
war again.
Some kind of strange event is going on in Parlainth.
There is a magical river in the air in the Servos Jungle. No it’s not a
rainbow I swear!
UNUSUAL RACE/DISCIPLINE COMBINATIONS 1
Troll Archer
The Troll Archer is an odd and unlikely discipline/race
combination because the Archer discipline relies so much on karma. Let’s first
start with the basic strengths and weaknesses here.
Strengths: The troll race has some superb abilities.
The best is the +4 strength modifier. This means the character gains a Step to
strength and thus has a huge advantage at First and Second Circle over other
archers. Second is the +2 toughness modifier. This is almost always a Step to
toughness, which is actually a very important attribute to Archers. Why? Most
of their talents and talent knacks require strain and with their average
durability, they tend to go down when struck. Third is the +1 willpower
modifier, which makes Flame Arrow more powerful, important to many players who
pick archers. Heat sight is an often-overlooked advantage of a Troll. A Troll
sniper at night is a powerful and dangerous adversary.
Weaknesses: No dexterity modifier. High dexterity is
everything to this discipline and many other races such as Elf, Blood Elf,
Windling, T’skrang, Human Cathan and Galeb-Klek all have dexterity bonuses.
Perception attribute -1 is by far the worst, since this penalty hurts talents
such as Mystic Aim and many other archer talents.
Knowing this, I’ve decided to make an unusual Troll archer
who relies on slings rather than bows to fight. Let’s design a character using
66 Purchase Points to buy attributes.
Attributes (66 purchase points):
DEX: (15): 6/D10
STR: 15+4=(19): 8/2D6
TOU: 13+2=(15): 6/D10
PER: 14-1=(13): 6/D10
WIL: 10+1=(11): 5/D8
CHA: (11): 5/D8
This distribution is pretty good, as by Fourth Circle, you
can up dexterity, toughness, and perception once, adding +1 step to dexterity
and +1 Physical Defense, +1 step to toughness and +1 Death Rating, +1 Wound
Threshold, +2 Unconscious Rating, and +1 Spell Defense.
At First Circle, your priorities should be Missile Weapons
Mystic Aim at 2 ranks each. Yeah, I just said that. At 3 Ranks in Mystic Aim,
this bonus equals that of your karma step and at 4 Ranks it surpasses it. As a
Troll, the strain cost doesn’t mean as much as if you were another race too.
Equipment-wise you should buy a Troll Sling, meaning you’ll be doing Step 12
damage with a rock or bullet for a while, meaning you need to maximize your
armor defeating hits. True Shot shouldn’t be used too often as a Troll, as
you’ll find yourself out of karma fast. A typical First and Second Circle round
starts with you Mystic Aiming, adding two or three steps to your next Missile
Weapons test, then using Missile Weapons with Karma. If you have 3 steps in
Missile Weapons and 3 in Mystic Aim and Step 7 dexterity at Second Circle,
that’s Step 13 +3 steps Karma. 16 steps is more than enough to Armor Defeat
most physical defenses at Second Circle (Typical is 8 or 9).
At Third Circle we can start differentiating the character
more. Flame Arrow doesn’t work with Slings, so we’ll need some talent knacks.
We’d also prefer to keep our 19 Strength as the primary basis of our damage. We
can use some Talent Knacks from the Magic book as a guide such as Fire Arrow.
HARD BULLET
Discipline: Archer
Talents: Flame Arrow
Rank: 3
Cost: 100 LP
Effect: The Hard Bullet talent knack allows an archer to harden a
normal bullet or rock with dense earth, which adds 2 steps of damage to the sling
attack. Hard bullets explode on impact and are destroyed. Using this knack
requires only 1 strain and replaces the strain cost of the Flame Arrow talent.
This will increase our damage to Step 14 for 1 strain.
At Fourth Circle we buy and thread either a normal sling
(Strength +6 Earthdawn Companion) or my Troll Sling (Strength +8, Minor Magical
Weapons). This increases the damage even more to 14/16 for 1 strain or 16/18
for 1 strain.
We should also think about getting the Placed Shot talent
knack, provided we can get something to up our Physical Defense such as Boots
or Bracers to counter the talent knack’s negative effects on our physical
defense (Second edition) or the enemy’s bonus to attack step (First edition)
from aggression. A Placed Shot with a Hard Bullet and a fully threaded Troll
Sling will do Step 21 damage for 2 strain!
At Sixth Circle, you have the brutality of Bank Shot with
a sling and karma on damage. Serious Fun.
Keep in mind that some talents are extremely arrow
specific, like Direction Arrow, Stopping Aim, or Call Arrow. Two strategies
here, one is to ignore these talents completely (Meaning you’ll advance in your
discipline faster) or to carry around a bow/crossbow and 20 arrows/bolts just
to be able to use these talents. Still all in all this is an interesting
character concept and worth a test play.
No comments:
Post a Comment