Sunday, September 1, 2019

From the Vault: The Torment of Evok Nor


7 Sands Campaigns

Volume 3: The TORMENT of EVOK NOR

“Revenge will be mine, no matter the price!” —Evok Nor


A Brief Foreword From the Author


                This journal deals with the journeys of Evok Nor following his separation from the rest of the party at Bartertown as he searched for his two brothers and for a cure to his curse. Unlike Crag Hack, Evok Nor’s chronicles don’t care much for chronological dating, as Evok Nor was sometimes in pain for days on end because of his curse and he lost track of time, especially as the curse’s power increased. He is also an enraged, bitter character who has mostly turned himself over to the dark power of Raggok and revenge at this point against whoever has cursed him. He is a hero slowly turning villain, corrupted by the curses of an unknown armor and the malignant power of Raggok. The two sessions talked about here were called Kin and Prophecy.  Just a note, Roam Tannin (my first Earthdawn character) and Mephit Nor (Eugene’s second Earthdawn character) were originally played in the very first Earthdawn quest Eugene and I played in and had left their original party to search for treasure in the Servos Jungle, which is why they are wandering around the Servos Jungle in my game world. 
               

CAST (PCs and NPC Allies)

In Order of Appearance


EVOK NOR

Player: Eugene James Sherman
Race/Discipline/Circle: Elf Wizard Third Circle/ Nethermancer Second Circle
Homeland: Vors
Passion: Raggok Questor Rank 3
Character History: At Vors was born three brothers, each fifty years apart. It is most unusual for an elf family to have more than one child, and the mother and father knew that these three would be most special. The first-born was Mestoph Nor, the brooding older brother. The middle-child was Evok Nor, who knew only cruelty from his older brother and tricks from his younger brother. The youngest was Mephit Nor who delighted in tricks and later illusions. Mestoph Nor would become a Nethermancer, in part because of his gloomy outlook knowing of his responsibilities to take care of his younger brothers after the death of his parents, which drove him to seek treasure later in life to care for them, leading him to his sad fate. Mestoph Nor’s wandering out to get treasure greatly affected his younger brother Mephit Nor who would become an adept and leave to find treasure as well. Mephit Nor became an Illusionist and heard of a fabulous treasure in the Servos Jungle, but he never returned. Evok Nor became a Wizard to learn analytical skills that would help him investigate what had happened to his two brothers. Following a lead that Mephit Nor was seen in Bartertown before heading off to the Servos Jungle, he headed there from Vors. When he donned the bloodweave armor, he was afflicted with a terrible curse, and he seemed to change for the worse. He became a Nethermancer and Questor of Raggok at Dimazad. He had a great deal of anger directed towards Jaspree and Elementalists whom he thought had created the bloodweave armor.
Long-term Goals: Learn of the fate of his two brothers; find a cure for his curse.

JIM

Player: Jason Murphy
Race/Discipline/Circle: Human Horror Stalker Fifth Circle
Homeland: Dimazad
Passion: None
Character History: Jim was born in Dimazad from a long-line of horror stalkers. Their task was to guard the entrance of Kaer Dimazad and make sure the place was safe from all intruders. They were told that all who approached the town that were not from Dimazad were horror-marked. Unfortunately for Dimazad, Jim was not as focused on his duty as his previous generations. He frequently made forays into the Servos to battle the ghita, leaving the Kaer unguarded most of the time… Now he lairs at Mount Horrorsbane in his continuing fight against the Horrors.
Long-term Goals: Taking out as many horrors as he can before they get him.

CAN’N THE JAW
Player: Joshua Murphy
Race/Discipline/Circle: Troll Sky Raider Fifth Circle
Homeland: Caucavik Mountain Range
Passion: Chorrolis, Thystonius
Trollmoot: Shrieker
Character History: Can’N the Jaw was born in the Caucavik Mountains. He was drawn to a trollmoot born of castoffs and exiles from other trollmoots called the Shriekers who dreamed of founding a new trollmoot in the Caucavik Mountains. The clan leader, Mad Off, initiated him into the sky raider Discipline. The clan’s financial backing came from Pagmor Gilthroat, whose gambling racket in Haven secretly kept the trolls alive as they sought a new moothome in the Caucavik Mountains. Can’N the Jaw grew tired of this lifestyle and sought out on his own to find a drakkar for himself with which to challenge Mad Off for control of the clan. At Bartertown, he learned of the Stoneclaws, whose adoption of Throalic customs greatly angered him. Can’N the Jaw sought to establish the Shriekers in the Twilight Peaks by eliminating the Stoneclaws and taking over their part of the Twilight peaks. A rumor of a drakkar sighting in the Servos Jungle brought him to that area. After destroying Dimazad and stealing their drakkar, he had gained much respect in the Shrieker trollmoot, and the Shriekers were currently gaining power in the Caucavik Mountains.
Long-term Goals: Becoming leader of the Shrieker trollmoot, eliminating the hated Stoneclaw trollmoot, and resettling the trollmoot in the Twilight Peaks.

CAST (NPCs/Enemies)

In Order of Appearance


RAGNAR
Race/Discipline/Circle: Dwarf Thief Fifth Circle
Homeland: Throal
Passion: Chorrolis
Character History: See the story Inheritance in the Earthdawn First Edition rulebook from pages 12-19. 

VALAAN
Race/Discipline/Circle: Human Weaponsmith Ninth Circle/Elementalist Third Circle
Homeland: Jerris
Passion: Upandal
Character History: Originally from Jerris, Valaan made weapons and armor for the Jerris Falcons. He came to Bartertown by way of drakkar in the hopes of finally creating his own business. He learned the ways of enchanting, and made a ton of money selling items to Jafeedehelaah and eventually earned enough money to buy his own shop.

HIERMON
Race/Discipline/Circle: Human Wizard Seventh Circle
Homeland: Haven
Passion: Chorrolis
Character History: See Mists of Betrayal page 91. See Parlainth page 23. IMB, Hiermon is a cranky, cursing, greedy Wizard (and was a PC favorite). 

FAFEDRIEL
Race/Discipline/Circle: Blood Elf Nethermancer Twelfth Circle
Homeland: Blood Wood
Passion: Astendar
Character History: See Parlainth page 37.  He was very interested in Evok Nor for some reason and held back his usual mockery…

WARREN CRESCENT (a.k.a. Nemesis)
Race/Discipline/Circle: Human Wizard Ninth Circle?
Homeland: Fortress near the Midland Trading Post.
Passion: None
Character History: Warren Crescent is the alternate name Nemesis chose when dealing with Evok Nor. Nemesis came to believe that by manipulating Evok Nor and the prophesy, he could eliminate the Great Hunter, and gain great power through the bloodweave armor. 

QUEEN ALACHIA
Race/Discipline/Circle: Blood Elf Troubadour Twelfth Circle/ Illusionist Eleventh Circle/ Elementalist Tenth Circle
Homeland: Elf Queen’s Palace
Passion: Astendar
Character History: See Blood Wood page 39-41. 

The Torment of Evok Nor

 

Kin


Bartertown, Approximately Veltom 30 1509 TH, based on Crag Hack’s Journals:


                Crag Hack was an obsidiman of few words, but always writing this or that in his journal. One might say that I, Evok Nor, am exactly the opposite, always talking and never writing. I prefer the directness of vocal conversation, rather than taking the long way through writing and later reading by others. Until now anyway, as on this lone journey I really have no one else to talk to, so I might as well write about my journey.
                I continue my search to find my two brothers, Mephit and Mestoph Nor, long lost to me. Perhaps this is fitting, since I have also lost myself since the donning of this accursed bloodweave armor. Unlike normal fernweave, which survives by watering, the bloodweave armor uses its wearer as its water and soil, drinking from its users very blood to survive. I have to drink nearly twice as much water and eat twice as much food as other Name-givers just to survive its slow drain on my body.   It grows enough to obscure my vision with its leaves and thorns. Oh yes, how could I forget about the thorns that rip and tear into me as well? This armor’s curse may even be just in its beginning stages. There has to be a way to remove it without killing the host, despite what that fool Questor of Garlen said in Bartertown. She’s lucky I didn’t use the power of Raggok to strike her down for her incompetence.
                I have decided to return to the Servos Jungle, where I had originally found the bloodweave armor. I had heard a legend in Bartertown about a Temple of Jaspree that supposedly could be used to speak to that Passion directly. Jaspree will pay for his crime of making this armor in the first place. A second legend I had heard spoke of a great treasure in the Servos Jungle, something that might have piqued the interest of my greedy brother Mephit.

 Approximately Charassa 25, 1509 TH, based in Crag Hack’s Journals:

               
                As I traveled through the Servos Jungle, I was suddenly struck down by terrible pain. The threads I had placed in my elfweave robe were unraveling. The group pattern was dissipating. No matter, I didn’t need them anymore. 

Approximately Rua-Mawag 1509 TH


                After nearly a month or two of searching, I found the Temple of Jaspree. I had slain many beasts trying to reach here, and I would have my answers. Questors of Jaspree wanted to know why I had come to this place. I told them about my search for my brother Mephit and how Jaspree is to blame for my curse. The Questors opened the gates of the Temple of Jaspree, and motioned for me to enter. I entered a grand mansion made of the sturdy trees of the Servos Jungle. After wandering its halls for much of the day, I found a large dining table, with a beast of each fauna that I had slain to get here at a chair, and a centaur, a giant half-man/half beast, who had to be Jaspree, each eating their favorite foods on fine pottery.
                Jaspree bellowed out, “Why have you come here Evok Nor? Why have you killed so many of my children to reach here?”
 I screamed at him in response, “It was you who cursed me! Their deaths are on your hands!”
Jaspree sadly spoke, “You are mistaken. The curse you bear is not by my hands. I am most proud of my work to create the Wyrm Wood and the elf people. I made the Wyrm Wood teem with life. But during the Scourge, Queen Alachia put her faith in wooden kaers that failed. She faced the destruction of the Wyrm Wood and the Elven Court. Rather than allow the place to be destroyed, her Elementalists created the Ritual of Thorns, forever corrupting the place as the Blood Wood, and changing the physical forms of the people, the animals, and the plants. Their corrupted forms make me weep, as does your own presence here. Your own people cursed you. If you wish to learn more about the curse, go to the Blood Wood.”
 I responded, “That’s just not possible!”
Jaspree replied, “Even if you don’t believe me, you must go to the Blood Wood to find out the truth of what I say.”
I paused to consider his words and then said, “ You may be right. What of my brother Mephit Nor? Have you seen him?”
Jaspree angrily said, “I have cursed him and his friend Roam Tannin to wander the Servos Jungle.” 
I couldn’t believe it and enraged said, “ You have cursed my brother and not me you say! How can I trust what you have already said knowing this? Why have you cursed my little brother?”
Jaspree calmly spoke, “ Their greed blinds them to the truth of the treasure of the Servos Jungle. When they finally realize the truth, they shall be freed from the curse. If you wish to steal from me, I have every right to punish you as I see fit. Mynbruje does not preside over the jungle, I do. Now I have prepared a fine meal for you.”
I looked about the room and all the animals were gone, and instead there was a gigantic feast on the table. I told Jaspree, “There is no way I could eat all of this.”
Jaspree looked unmoved and said, “You will not leave this place until you do.”
I was perplexed and said, “Why?”
Jaspree answered, “You should eat what you kill. That is survival; necessary death to continue one’s own life. Otherwise it is murder. Whatever false hatred you had for me should not have been transferred to my innocent children. Now you shall eat and pay homage to their sacrifice to further your own life.”
            Thus I spent a long-time at the Temple of Jaspree, eating and drinking, as my armor and I grew stronger and stronger. 

Unknown 1509 TH


                The moment I finished the feast, I found myself on the outskirts of the Servos Jungle. I had learned of Mephit’s fate, and had decided to return to Bartertown. There was nothing I could do for Mephit until he released himself from his own curse. Good luck, my brother. I know how you feel. 
 

Bartertown and Throal, Approximately Sollus 1509 TH 


                At Bartertown, I rested for a time at Crag Hack’s Mansion as a guest, before trying to find my elder brother Mestoph. Crag Hack had done well for himself, becoming a leader of Name-givers here in Bartertown. I would have never guessed he was capable of such an accomplishment.  I was able to fully recover from my trip back from the edge of the Servos Jungle.  I eventually got word of a crazed, drunken dwarf called Ragnar who was telling a tale at some local Throal taverns that included an elf called Mestoph. Could it be my brother? I went to hear this lush’s tale.
                The tavern was called the Shattered Mug. I could tell right away who Ragnar was, the disheveled, drunken dwarf closest to the door. I sat down and ordered some fine elven wine next to the dwarf who stank of dwarf stout and sleeping in his own vomit. The bartender’s eyes went wide at the sight of me (if nothing else, the bloodweave is certainly an intimidating sight), and he hurriedly went and cleaned a glass for me, and sent a wench to the backroom to fetch me my wine.  After getting my fine elven wine, and casting the clean spell on the glass, the dust-covered bottle, as well as on Ragnar’s clothes, I ordered the dwarf a bottle of dwarf stout ale, and asked him to regale me with his best stories as payment for the favor.   The greedy dwarf’s eyes went wide, and he started in on his “best” story. He told me a long story (see Inheritance in the Earthdawn First Edition rulebook or Earthdawn Player’s Compendium, or as a free PDF in Free Stuff in the Downloads section at Earthdawn Classic), and despite whatever alcohol he had imbibed, I saw his eyes light up as he talked of treasure, and the look of terror and fear that still lingered as he talked of Horrors. Mestoph was dead, and his killer was still alive. Raggok and I, demanded retribution on this wormskull. 
                I asked, “What happened to Lorm’s axe?”
                Ragnar replied, “ I gave it away at a town called Twin Chin a long time ago.”
                I further requested, “It is unfortunate that Lorm will not be avenged with his axe. Where is Kaer Jalendale?”
                Ragnar responded, “You want to go there? Are you crazy? There is no way you could take a wormskull alone.”
                I retorted, “Don’t worry dwarf, I won’t be alone. I have a friend that can help me.”
                Ragnar laughed and said, “ Well it’s your funeral. Kaer Jalendale is located near the Tylon Mountains. There are a few vicious ork cavalryman groups in the area, including the Fists of Fahd and Bronze Hand.”
                I cackled and said, “Ork cavalrymen are nothing to me.”
                A few orks in the bar took offense to that comment, their rage triggered by their gahads, and a group of them tried to jump me. After a few “inspired” words from Raggok, they were fighting each other, and during the ensuing barroom brawl, I made my egress before the Royal Guards arrived.
                I visited the Throal Library the next day in order to obtain a map of the Tylon and Throal Mountains for my next ventures. 

Mount Horrorsbane, Approximately Riag 1509 TH 


                If you want to fight a Horror, it always helps to have a Horror Stalker at your side. I made the dangerous ascent into the Throal Mountains to get to Mount Horrorsbane, a highly corrupt mountain always surrounded by clouds and storms of thunder, rain, hail, and ice, which attracted the Horrors to it for some unknown reason. It was a favored spot of many Horror Stalkers, since Braza’s Kingdom was sealed. The current theory proposed for the high amount of Horror activity and corruption was that Braza’s Kingdom was linked to Mount Horrorsbane, possibly by one of the chimneys that the dwarves of Throal had made for ventilation. Personally, I think that this storm itself is highly unusual and could be the cause. No natural storm has this many changes in temperament and temperature in such a short time.
The trip was mostly uneventful, except for the sudden appearance of a flying Horror. The flying monstrosity looked a lot like a flying gnasher with bat-like wings and a huge row of teeth. Its appendages including two arms, which were more like firecannons than arms, and a tail. Their arms were used to both control flight and as a weapon. Since most of my spells in my matrices were flame-based such as ignite and flame flash, I had to quickly weave on the fly and prepared the defensive icy fingers to reduce the burning caused by his jet attacks, as well as chilling circle to see if ice-based damage was effective. When it attempted to dive into my chilling circle, I pinned him to the spot with a chant of pain and walked away.  
                When I finally reached Mount Horrorsbane, acolytes of the Horror Stalker chief accosted me.
                I said, “I seek Jim the Horror Stalker, an old companion of mine, to hunt a powerful Horror.”
                The acolytes gave a low bow and led me to the chief. An old grizzled human with painted black plate mail and a battle-axe greeted me.
                The chief said, “Welcome fellow hunter. I have met few of your race that hunt the Horrors, but all have been great hunters with the special powers of their race to protect them. Jim is currently on the hunt, I will tell him of your presence here as soon as he returns.”
                I was baffled and said, “What do you mean old man? I am an elf.”
                The chief looked confused and said, “But surely with those thorns you are a blood elf?”
                I angrily said, “ No I am no blood elf. I bear a terrible cursed armor which has caused my present outward appearance.”
                The chief warily said, “ A curse eh? Have you seen a Weaponsmith yet? I have heard tales that they have some knowledge of cursed armor and weapons.”
                I replied, “ No I have not seen a Weaponsmith about it yet. I will do so upon my return to Bartertown. The curse seems to be only upon the wearer of the armor. Do not worry for it cannot be spread to you unless you remove it from me and don it.”
                The chief looked relieved and showed me to an unfurnished cave room with a bedroll for me to wait and rest in until Jim returned.
                I waited a while for Jim to return, recovering from the long trek up the Throal Mountains.
                When Jim finally returned I told him of the tale that Ragnar had told me and about how I suspected that it was my brother Mephit who had been killed by the wormskull. He agreed to accompany me to Jalendale, and we headed off to descend back to Bartertown. 

Bartertown, Approximately Teayu 1509 TH

 

                 We returned to Crag Hack’s Mansion to rest for our long journey to the Tylon Mountains.  I was surprised to see the dwarf thief, Ragnar here. He had cleaned up, and looked like he had been off alcohol for a while. He told us that he would guide us to Jalendale. I accepted his offer. I looked for a Weaponsmith to tell me about the bloodweave and found out that Valaan was the best in Bartertown. I went to his shop, and he told me that my armor was a variant of fernweave, made with the very rare blood ivy of the Blood Wood. He didn’t know much more than that, but a Wizard called Hiermon in Haven was an expert in the blood ivy plant and could possibly know more.  
                After resting a bit, we three travelers headed back to my hometown of Vors. From there we went to Twin Chin, and made our way to Kaer Jalendale in the North-Central Tylon Mountains.

Kaer Jalendale, Approximately Doddul 1509 TH.

                As we headed to Jalendale, a gang of ork scorchers charged at us. We rushed up the Tylon Mountains; trying to slow them down on the steeper inclines. I cast ethereal darkness on some nearby rocks, and tossed them at the ork cavalrymen.  Temporarily blinded, Jim and Ragnar went in and took down some of their mounts while I looked for the entrance to Kaer Jalendale using astral sight. Having found the entrance, I prepared a levitation spell and whistled my comrades to withdraw. I concentrated on using the levitation spell to get them down safely, then chanted a few inspiring words at the remaining ork scorchers. Covered by darkness, the ork scorchers attacked one another, some sliding down the mountains to their deaths, and others killed by their own clansmen. I then used my levitation spell to enter Kaer Jalendale.
                Ragnar lead the way into Kaer Jalendale, navigating us through the various corridors, with but one goal, the wormskull that had killed his two friends. Not that Jim or I minded, killing the wormskull was what we had come here to do. And if we happened to get rich off of Jalendale’s treasure as well, so much the better.
                We had come across the eight cadaver men that Ragnar had told us about, so we knew we were getting close to the wormskull. All of a sudden, a huge troll cadaver man carrying a well-made battle-axe attacked Ragnar with a vicious downward strike, which the thief dodged nimbly. A second horizontal strike grazed across his chest Ragnar.
                Ragnar screamed out, “Lorm? No! It can’t be!”
                Lorm? But, where is the wolf’s head dagger? And why is he holding the axe, he didn’t have it when he died?
                Surprisingly, the cadaver troll spoke, “ You betrayed me, dwarf! You left me here to become the puppet of a Horror while you ran away to save your own worthless hide!”
                Ragnar’s face blanched and he fumbled for words, “No, Lorm it wasn’t like that. I made sure your axe made it out with me, your last request. I gave it to a troll Warrior who promised to avenge you.”
                I had figured it out, “ That isn’t Lorm, Ragnar. It’s an illusion created by the wormskull. Jim now!”
                As I threaded the spell dispel magic to remove the illusion, Jim who had hidden in the shadows, struck at the thing from behind. Wounded and enraged, the cadaver troll whirled around to strike at Jim. But then it struck at Jim four times as hard, just like a cadaver man. Jim was only saved by his ring mail, which managed to stop the battle-axe a few times from getting too deep. But I could hear the pop of several broken ribs, and the troll’s last slash to his shoulder made Jim unable to even lift his broadsword to attack. It was no illusion, but the image before us wasn’t real either. I hurriedly dispelled the illusionary spell on the cadaver troll, revealing a cadaver troll with a different face altogether. It was as I suspected. It wasn’t Lorm; it was the troll Warrior that Ragnar had given Lorm’s Axe to at Twin Chin.  Ragnar seemed to come out of it, and delivered a brutal surprise strike to the back of the cadaver troll who had turned to face Jim. The undead monster dropped and Lorm’s Axe rattled to the ground. Ragnar slumped and started crying. He knew he had led this young, reckless troll Warrior to a cruel fate with a tale of adventure and treasure. I knew the Horror was close, as the tears of Ragnar went from water to salt halfway down his cheeks. I tended as best I could to Jim and Ragnar, casting the relax spell on the both, and wrapping a makeshift bandages torn from the bottom of my elfweave robe around Jim’s shoulder and Ragnar’s chest. I squeezed Ragnar’s shoulder and brought him to his feet; we had company.
                My mouth was as dry as desert. Even the blood from my companions’ wounds seemed to dry out and seal. Out of the darkness the thing hissed, “Looks the small coward returns. To see his dead friends that he left behind perhaps? You remember what I want. Tell the others or die.”
                Ragnar had already told us the story, and Jim and I had no intention of freeing a Horror, except from life. Jim had dropped his buckler and managed to lift up Lorm’s axe with his offhand.  The wormskull seemed to know about Jim’s aggressive intentions, and attempted to use its power on him. He was certainly surprised when it failed, and Lorm’s Axe buried into his side before bouncing off the elemental breastplate, and Ragnar’s broadsword found its way to his backside.  I started a pain chant. The wave of terror then hit us after a strident hiss from the wormskull. Ragnar was frozen in place, as Jim and I struggled with our wills against it. While Jim and I managed to break the Horror fear, Ragnar wasn’t so lucky, and was helpless as the Horror walked towards him and used his good arm to strike him, following it up with a shifting of his skin around his chest wound. Ragnar coughing up blood then screamed in pain and dropped to the ground lifeless. Jim dropped Lorm’s Axe and found the wolf’s head dagger, jamming it into his shoulder wound to empower it with blood magic. Meanwhile I felt drawn to the wormskull after Lorm’s Axe had bled it. As I walked towards the wormskull, that was when it happened for the first time. I felt my skin crawl and I screamed, as the bloodweave vines extended beyond my body, writhing much like the worm-like tentacles of the wormskull and buried themselves in the wound left by Lorm’s Axe. I felt the vines start to draw blood and life energy from the wormskull and transfer to the armor and to me. The wormskull’s wound sizzled and was surrounded by smoke, while the thing screamed. I remembered my brother’s words, “Somewhat vulnerable to life magic.” Maybe the bloodweave had been created by life magic? With the wormskull momentarily distracted, Jim finished it off, burying the wolf’s head dagger in its head. With the Horror defeated the other eight cadaver men turned to dust, and we went to looting the treasures of Jalendale after burying Lorm, Ragnar, and Mestoph as heroes in the cliff’s outside. We left the orichalcum shields there in respect for the sacrifice of the people of Jalendale. Well that and I’ve had enough of curses for a lifetime.
                I knew now more than ever that I needed to find out about the bloodweave and what it was doing to me. I knew the curse was accelerating, since the vines around my body were moving around as an alive and aware creature feeling about at its environment for the first time.  I could tell on the return trip to Bartertown with our treasure, that the sight even unnerved Jim, a hardened Horror Stalker.

Prophecy

 

          

Bartertown, Throal Approximately Veltom 1510 TH.

 

                 After, selling almost all of my share of the treasure except Lorm’s Axe and the bracers Named Jalendale’s Defender, I went to Crag Hack’s Mansion to store these items in his vault. I then went to the Throal Library to plan my trip to Haven. I purchased two maps detailing the Mid Reach of the Serpent River and one on the Old Theran Road running through the Caucavik Mountains.  I decided that the safest route to take would probably be a caravan to Darranis, river ferry to Tansiarda, and then a caravan along the Old Theran Road to Haven.
I returned to Crag Hack’s mansion to rest for my long trip. That is when the dreams started. At first, I would stand on the verge of a vast forest. As I strode forward to enter, the forest seemed to grow to prevent my entry with a wall of brush. And then once I reached the brush, the place seemed to change from a serene, sunlit forest to a place teeming with violent life, and overgrowth that covered the place in darkness.   As I continued into the forest, the flora and fauna seemed to grow thorns and bleed onto the forest floor. I continued until I found a clearing filled with blackened trees and a blighted, scorched earth. At the center of the clearing was a gigantic tree, surrounded by elves whose skin itself was also covered with thorns. Behind them from the forest itself burst nightmarish creatures, wormskulls, horribly-bloated, floating Horrors, undead dragons, and worst of all, a Horror with a head bearing six eyes, wicked teeth and spiked horns, connected to its torso by a neck as long as a troll is tall, its body gleamed of metal and was covered in spikes, standing on four legs, each ending in talons. These Horrors surrounded the thorn-covered elves in a circle, and seemed to cast a spell on them.   After that the elves became feral and savage, their teeth growing fangs, their fingertips became claws, and they screamed like beasts. Behind me, suddenly came an army of elves without thorns, and we rushed at the Horrors and corrupted elves. With the crash of battle, I awoke in a cold sweat.  What was the meaning of this dream? Worse, it became a recurring nightmare, each night the same dream. I came to realize that there would be no respite from this dream until I learned the truth of the bloodweave.
                I was off to Haven to meet Hiermon. 

Old Theran Road, Approximately Charassa 1510 TH.

 

                I was surprised to find members of the Shriekers in the Caucavik Mountains that surrounded the Old Theran Road. When the group of brigands jumped out to try and steal my valuables, I requested to see Can’N the Jaw.  They seemed shocked that I knew his name, and knowing better than to anger the ill-tempered troll Sky Raider unnecessarily, they took me to see him. It was tough travel over frozen, rough terrain to the Shrieker’s Caucavik lair. When we reached the lair, I was lead to a cave holding a drakkar. There was Can’N the Jaw, still wearing his hide armor and body shield, as well as holding a unique pole arm of some sort. He was the captain of this drakkar apparently, based on his barking orders for the upkeep of the vessel.
                I called out to him, “I see you have selected some men after you our heart. Perhaps they need a lesson on whom to raid?”
                Can’N the Jaw leapt off the drakkar to greet me, “Evok, it’s been a while. I can’t say that you look well.”
                I responded, “This cursed armor is truly a burden. I quest to discover the truth of the armor at Haven.”
                Can’N the Jaw laughed heartily, “Well you are in luck my friend. We prepare to fly to Haven on business. Care to accompany us?”
                I replied, “Has to be better than walking.”
                Can’N the Jaw continued to laugh, “ I’ll take that as a yes! If you’ve never flown before you are in for a treat!”
                I rested while Can’N the Jaw continued to prepare his vessel for flight. After a day, we flew over the Caucavik Mountains to Haven. 

Haven, Approximately Rua 1510 TH.

 

                 I went to Brenula’s Arms to meet with the Wizard Hiermon to learn about blood ivy and see if it has any connection to the bloodweave armor. First, I had to convince Brenula to see the old buzzard, which was accomplished with a few gold pieces. I walked up the stairs to his second floor room.  The guy was ancient for a human. The room was filled with all manner of bookcases on arcane subjects, a desk and chair combo, an alchemical workbench, and a bed, all in disarray.
                I entered the room and started by saying, “What would it cost me for your professional opinion about my bloodweave armor?”
                Hiermon responded with some rude cursing about him being interrupted and then changed his tune at the color of the gold coins I poured on his work desk, “You have a high respect for my professional opinion. Lets take a look.”
                The old man opened a desk drawer and brought out a magnifying glass and looked over seemingly every inch of the armor. He the exclaimed, “Amazing! It seems to be fernweave made of blood ivy, although that substance is usually used in alchemical experiments and is only usually found in small quantities in the Blood Wood. The amount of blood ivy necessary to create fernweave armor would take years to collect and probably years to properly enchant. This is almost certainly the life’s work of a Blood Warder Elementalist.”
                I asked, “What kind of special properties is blood ivy known for?”
                Hiermon responded, “Well in alchemical potions it is well known for its regenerative properties, and is an especially fine ingredient to use in many magical healing potions. In fact one proverb I’ve heard blood elves use is that, ‘Those who seek life, seek out the blood ivy’.”
                I wondered aloud, “Could the opposite be true, could it also be that the blood ivy seeks life?”
                Hiermon mused, “Hmmm. Well that would certainly help explain its current status of bonding with you. But I find that my expertise is limited in this matter. If you truly want the answers, you’ll need to go to the source of the armor, the Blood Wood.”
                I stayed with Hiermon for a while and continued my training as a Wizard. I then sought out a blood elf Nethermancer called Fafedriel to train me in my other Discipline. He of course wanted to know everything about the bloodweave, information that I traded to learn more about the transformation of the Wyrm Wood to the Blood Wood, and the change from elf to blood elf. I additionally trained under him as a Nethermancer for a time. Confident in my new abilities, I set out for the Midland Trading Post, the midway point between Haven and the Blood Wood. 
 

Midland Trading Post-Warren’s Lair, Approximately Mawag 1510 TH.

 

 I rested at Gurt’s Inn and planned for my trip into the Blood Wood. My aim was to go to the Forest’s Heart and the Elven Court, so I planned to enter through the Blood Wood just south off Arralena. I didn’t plan on making any more stops on my trip, but I was thrown off course by one of my nauseating, dizzying episodes as a result of my armor. I wandered aimlessly looking for shelter or somewhere to rest. Lost, I continued to wander until I found a dark forest surrounding a large castle. The well-built fortress was massive, towering over the tallest trees of the forest. I thought that only the Therans could build such impressive structures. Still, I had no choice but to go to the fortress to rest.  
Elf warriors in an impressive, well-tailored uniform that seemed to mix old elven fashions with current Theran ones guarded the fortress. I asked them to open the gate for me. They seemed unmoved by my pleas, so I tried to motivate them with gold instead. They were not impressed by my attempt to bribe them. I thought about using my powers to affect them and force my way in, but too weak from my ordeals reaching here, I fainted instead.
When I awoke, I found myself in a lavish, but now bloodstained bed. An elf healer with an obvious look of concern was attempting to tend my wounds but was simply outmatched by my bloodweave armor. Looking about the room, there were a lot more people in here suffering from various injuries. At the door on each side were two elf guards.  One of the elf healers left the room suddenly. When he returned, behind him strode a human magician with blue-white eyes that gleamed like lightning, flowing white hair that streamed behind him, and wearing a brilliant red robe with inscribed symbols both magical and mundane, one of which matched the ones on the clothes of the guards. He walked to my bedside, his staff touching the floor and tapping as he walked. He laid the staff next to the wall and sat down on a chair next to me.
He said, “So you are the interloper in my dominion. I am Warren Crescent, master of this stronghold. Identify yourself and your purpose here.”
I replied, “I am Evok Nor and I meant no disrespect to you by my trespass. Tired from my long journey from Haven, I have come here seeking shelter and rest before I enter the Blood Wood.”
Warren said, “ The Blood Wood you say? You have gone a bit off course. You are in my fortress which is northeast of the Northern Reaches of the Blood Wood.”
I was incredulous, “ Impossible. I couldn’t have gone that far off course, I was going to the Southern Fringe!”
Warren continued, “Nevertheless, here is where you are. What business do you have in the Blood Wood? Something to do with the armor you wear?”
I recounted for him my tale to this point about how I came to become cursed by the bloodweave armor and all that has transpired since. Warren listened attentively, asking questions at certain points; especially about the nightmares I began having at Crag Hack’s Mansion. Finally at the end of the tale, Warren said, “So you are traveling to the Blood Wood to learn the truth about the cursed armor you wear? You mistakenly entered my realm because of an illness brought on by your armor, specifically vertigo that caused you to become lost and travel in the wrong direction? I think I understand. I will grant you enough time in my fortress to recover from your injuries to full health. I would also like to give you a gift.  Will you accept it?”
I was cynical, “ What kind of gift?”
Warren explained, “I understand that you have a problem with vertigo, the gift that I have for you is a special map. With this map you will never become lost again.”
I help out my hands, “I accept your gift.”
Warren said, “ Excellent. You are free to go anywhere in my fortress that you wish. I hope you enjoy my hospitality.”
                I rested for about a week before exploring the fortress. The fortress itself had every vice imaginable; harems, pubs, gambling dens, and even a coliseum where gladiators faced terrible battles with creatures of the Blood Wood as well as other gladiators. There was even a bazaar set up where you could find just about anything; weapons, armor, items, ancient texts and scrolls, and even a slave auction, with many rare and unique items from the Blood Wood. The slaves were often bought to become gladiators at the arena or to become harlots at the harems.  A brisk slave trade route seemed to run from somewhere in the Blood Wood to Haven or Parlainth through this trading post in both Name-givers and creatures.  Despite Throalic decrees outlawing slavery, the Therans continue to keep slavery alive in Barsaive, here and in Vivane. The real question is how the Therans can enter the Blood Wood and procure anything, unless they have the help of a blood warder…  Well, its got nothing to do with me. 

Warren’s Lair-Blood Wood, Approximately Gahmil 1510 TH.
 
                After buying supplies at the bazaar, I set out again on my journey to the Blood Wood. Using Warren’s map, I was able to get to the border of the Blood Wood’s Southern Fringe in no time at all. The magic map had a built-in Shantaya’s compass centered on your location relative to the map and a sextant was drawn to your intended destination. Even those with a rudimentary knowledge of navigation could use the map to get to any place. 
                As I approached the Blood Wood, my armor’s vines seemed to reach for the brush around me, as if making contact with an old friend. All of a sudden, a ward trap activated and thorn men surrounded me. Rather than attacking me outright, the thorn men seemed confused by my presence. As I strode into the Blood Wood, they followed me as if uncertain if I was a friend or foe. A powerful magic attempted to circumvent my entry to Arralena, but the map was not fooled by it. Thus my new ‘bodyguards’ and I entered the town of Arralena.
                At Arralena, my presence immediately got the attention of the Talshara ranelle, but that is to be expected when you come into town escorted by eight thorn men. The blood warders and exolashers of the outpost encircled me, and to my surprise, the thorn men fanned out to protect me, as if they could sense the intent of the blood elves to attack me. One of the elder blood warders called out to his men to halt, and came towards me to parlay.
                The blood warder said, “What brings you to Arralena, outsider?”
                I replied, “I come to see the elf queen Alachia, for perhaps only through her great wisdom can I learn about the bloodweave armor I wear.”
                The blood warder said, “ A foolish, unprotected elf demands entry to the Elf Queen’s Palace and thinks he is worthy of the beauty of our great queen? Go back from whence you came outsider!”
                I was enraged and dropped my façade of flattery, “The Blood Wood itself has sided with me. I have a right to the answers I seek. Why was the bloodweave created? Why was I cursed to wear it? For what purpose was it made? Why do I dream of the Forest Heart, with the Blood Wood haunting me in my dreams every night? I will walk to the source of the Blood Wood, the Elf Queen’s Palace and consult with the Elven Court on these matters. If you stand in my way, I will use all the powers I possess to defeat you. If these thorn men are any indication, you shall fight the very Blood Wood itself. You dare not oppose my will or the will of the Blood Wood!”
                The blood warder was subdued, “I do not understand why the thorn men protect you, and perhaps it is the will of the Blood Wood for you to find your answers here. I will send a detachment of my men with you to escort you to the Elf Queen’s Palace. These highly trained exolashers will make sure you do not go anywhere else in the Blood Wood but your destination.” 

Elf Queen’s Palace-Blood Wood exploration, Approximately Raquas- Doddul 1510 TH.


                I led an entourage of thorn men and exolashers to the Elf Queen’s Palace. The Palace was built into the branches of eight great oaks with many towers in the branches, and a mighty palace supported by all the oaks. It was a master feat of elementalism; whoever made the bloodweave had to be from here. The Courtyard exolashers and blood wardens seemed a little annoyed at my presence, but the exolashers from Arralena explained the situation to them and let me into the Palace. I have to admit those sixteen exolashers from Arralena and the Palace Courtyard, eight thorn men, and I entering the Palace must have been quite a scene to the consortis and blood warders. I began to ascend the staircase of bones when I was stopped by some of the members of the Elven Court who demanded that I leave. I demanded to be sent to the Rose Throne itself. The consortis considered my demand as outrageous, but a courier brought a message from Alachia herself. She had demanded to see me, and the consortis were too attached to their necks to dare to go against her whims. The exolashers left to their posts, their duty accomplished. The Queen’s personal bodyguards would certainly see to it that nothing happened to their Queen. One of the consortis led me to the Chamber of Voices where the Rose Throne was located. He opened the door to the chamber and left.  
                I entered the chamber, with my eight thorn men attendants. On a raised dais of alabaster was a rose-covered throne made of red-colored wood. The Queen who sat on it was far more beautiful than I anticipated. I did not expect to find her so attractive despite the thorns that pierced her skin. I kneeled to her to show my respect.
                Queen Alachia spoke and my ears could not get enough of her voice as gentle as a breeze carrying the songs of a songbird, “So you must be the outsider causing such a stir in my kingdom. I have known about your coming since you entered the Blood Wood. We have much to discuss. You have donned the cursed bloodweave armor. I can tell you the nature of this armor if you wish, but the humans have a saying ‘ignorance is bliss’. Once you know this knowledge, you will have to make a terrible choice.”
                I rapidly responded, “Yes. It is my greatest desire to know the truth.” I might have said yes even if I did not want to know, just to continue to hear her voice.
                Queen Alachia started, “Have you heard the tale of Lysarin Greenheart?”
                I sadly admitted, “No, my knowledge of the Blood Wood’s history is not very good.”
                Queen Alachia sadly said, “Lysarin Greenheart’s tale is a tragic one, for he became tainted by the Horrors and ended up creating a place called the Blasted Heath. The tainted Lysarin added True fire kernels to the birches of that place, created the tainted fire birches. The terrible pain drove the plant spirit mad and it left the fire birch, burning all nearby plants. The end result was the Blasted Heath. After this happened, Lysarin disappeared. When he later discovered that we had succeeded where he failed with the Ritual of Thorns, the madman wanted to make sure the Blood Wood would continue for all time. The blood magic of the Ritual of Thorns is powered by the life force of the elves and creatures that live here. Thus Lysarin learned that we would continue to need more unprotected elves to become blood elves to continue to protect the Blood Wood itself and perpetuate the Ritual of Thorns. So he spent years collecting blood ivy and using his knowledge of elementalism fashioned special fernweave armor. The fernweave armor called bloodweave seeks out unprotected elves and inflicts them with the pain of the Blood Wood, and brings out an illness called wood longing. Eventually they must give in and come to the Blood Wood. And once this is accomplished, the final stage of the curse comes into effect.”
                I couldn’t believe it, the curse got worse somehow, “The final stage of the curse?”
                Queen Alachia coldly said, “You have a year and a day to either decide to become a blood elf or die. If you attempt to leave the woods as an unprotected elf you will die.”
                I was shocked, “What? You mean to tell me that Lysarin created an item to help perpetuate the blood elf race by feeding off the unprotected elves? Wait a minute, if such a thing exists then that means…”
                Queen Alachia responded, “Yes. No one is born a blood elf; you must decide to go through the Ritual of Thorns to become a blood elf. Lysarin created the armor to ‘persuade’ elves of the Blood Wood to continue the cycle.”
                I felt if I had been stabbed in the heart, “So why don’t the elves just decide to stop doing the Ritual of Thorns?”
                Queen Alachia continued, “That decision would end the life of all the plants and animals of the Blood Wood.”
                I was enraged, “You monsters! The price of survival of the Scourge is the whole Wyrm Wood from the elves, to the plants, to the animals, and the very soil.”
                Queen Alachia calmly said, “Better that than the Wyrm Wood become like the Wastes or Badlands. I made a terrible decision to save my people and my land. Now you have an equally terrible decision to make, become a blood elf or die. I give you permission to go wherever you wish in the Blood Wood while you mull about your decision.”  
                I left the Chamber of Voices and the Elf Queen’s Palace and wandered throughout the Blood Wood. I visited the Blasted Heath and saw what a monster Lysarin truly was. If he was capable of this, he was surely capable of creating the bloodweave. I visited the Forest Heart and had my nightmares again, but this time I saw the dream with even more clarity, the faces of the blood elves were those that I had met, and among the elves I saw the face of my brother, Mestoph, wielding Lorm’s Axe. How could my brother be alive again unless I’ve saved him somehow? I decided that I could die and deny this prophecy, or live on as a blood elf and fulfill it as the ultimate act of vengeance against this corrupted place, and its people.  Thus I decided to undergo the Ritual of Thorns and become a blood elf. I would spend my remaining years as a blood elf and search for a way to reverse the Ritual of Thorns and have my revenge on the Blood Wood.

--Written by Evok Nor

Evok Nor doesn’t show up in the main storyline again until 1515 TH as a result of a chance encounter with Luke Branford. But a second journal may be in the works for later explaining Evok’s years between 1511-1515 TH.

Next time: Volume 4: Can’N the Jaw’s War

[Game Publishers' Guild, Mystical Throne Entertainment] The Fallen

Mystical Throne Entertainment has released The Fallen, a supernatural horror game set in the Shadowed Earth Universe and Powered by the Apocalypse.

Saturday, August 31, 2019

From the Vault: The Journal of Crag Hack Volume 2


7 Sands Campaigns


Volume 2: The Journal of Crag Hack Part 2


“War is not just fought with weapons, but also with words.” —Crag Hack


 



A Brief Foreword From the Author




                This time, the first session covered our separation as a group ran by Jason. Each subsequent session dealt with the continuing story of the individual characters. Thus, we had the unusual situation of three gamemasters and one player for these sessions. In total, the next three volumes cover about six sessions. It was one of the most fun and different campaigns I have ever played/ran. About the text, the Journal of Crag Hack was originally written about nine years ago by me as a player/gamemaster, so it can be a bit rough in parts. The two adventures talked about in this text are Separation and Aftermath.

               

CAST (PCS/ NPC Allies)


 




CRAG HACK


Player: Steven James Black

Race/Discipline/Circle: Obsidiman Warrior Third Circle

Liferock Location: in the Throal Mountains (Zenita)

Passions: Belief in the Trinity; Freedom (Lochost), Justice (Mynbruje), and Valor (Thystonius).

Character History: Awakens as the last obsidiman of his Liferock after the Long Night.

Long-term Goals: Find out the fate of his vanished rock brothers.



PUCK

Player: Jason Murphy

Race/Discipline/Circle: Windling Thief Third Circle

Homeland: Servos Jungle

Passion: Chorrolis

Character History: Puck was born in the Servos Jungle. He accidentally found the town of Dimazad one day and became fascinated by its hustle and bustle. He secretly created a windling hideout in the hole of a Great Oak near the town. He used it as a base of operations to explore the town. He began to steal items to quench his curiosity, but each item stolen just made him want more and more money. He became a thief and eventually returned to his windling village, luring out a few women of the village with promises of a better life. He provided them with food, water, and shelter and life was good. Unfortunately, he was caught one day, and was given the choice of becoming a spy for Dimazad or dying a gruesome death. He chose the former. He was sent to Bartertown to spy on anyone attempting to find the town of Dimazad or learn its secrets.

Long-term Goals: Returning to Dimazad and getting his treasure back, and then establishing a new secret base elsewhere.



JIM

Player: Jason Murphy

Race/Discipline/Circle: Human Horror Stalker Third Circle

Homeland: Dimazad

Passion: None

Character History: Jim was born in Dimazad from a long-line of horror stalkers. Their task was to guard the entrance of Kaer Dimazad and make sure the place was safe from all intruders. They were told that all who approached the town that were not from Dimazad were horror-marked. Unfortunately for Dimazad, Jim was not as focused on his duty as his previous generations. He frequently made forays into the Servos to battle the ghita, leaving the Kaer unguarded most of the time…

Long-term Goals: Taking out as many horrors as he can before they get him.



CAST (NPCS/ENEMIES)


In Order of Appearance




VALAAN

Race/Discipline/Circle: Human Weaponsmith Ninth Circle/Elementalist Third Circle

Homeland: Jerris

Passion: Upandal

Character History: Originally from Jerris, Valaan made weapons and armor for the Jerris Falcons. He came to Bartertown by way of drakkar in the hopes of finally creating his own business. He learned the ways of enchanting, and made a ton of money selling items to Jafeedehelaah and eventually earned enough money to buy his own shop.



JAFEEDEHELAAH (SHADOWSWIFT)

Race/Discipline/Circle: Human Troubadour Fifth Circle

Homeland: Thera

Passions: Chorrolis, Lochost

Character History: Barsaive Gamemaster Pack page 32. Throal: The Dwarf Kingdom page 144. Shadowswift and Clystone are deeply involved in a gang war for control of Bartertown by this time.  



CLYSTONE

Race/Discipline/Circle: Human Illusionist Fifth Circle

Homeland: Thera

Passion: Chorrolis

Character History: Barsaive Gamemaster Pack page 24. Throal: The Dwarf Kingdom page 142. Shadowswift and Clystone are deeply involved in a gang war for control of Bartertown by this time.  



CHARBOYYA

Race/Discipline/Circle: Non-adept Dwarf Merchant

Homeland: Hanto

Passions: Chorrolis, Lochost

Character History: Throal: The Dwarf Kingdom page 146. Infected page 59. A silk merchant who owns Charboyya’s Emporium. Also, he is a member of the Council of Merchants.



BARTH NORTHTON

Race/Discipline/Circle: Non-adept Dwarf Merchant

Homeland: Throal

Passion: Astendar

Character History: Originally a dwarf miner, he used his money from a fortuitous gold strike to start a line of hotels and taverns on the route from Bartertown to Darranis, as well as luxury spas in the Darranis area. A resort near Lake Ban and the pilgrimage route routinely makes fistfuls of money. As an ex-miner, Barth Northton is an obsessive-compulsive about cleaning, taking baths regularly as a t’skrang. He also is a notorious flirt with the dwarf ladies. He spends around six months a year in Bartertown and six months in the Darranis area.



ARRIS TANFEATHER

Race/Discipline/Circle: Non-adept Human Tanner

Homeland: Throal Mountains

Passion: Upandal

Character History: A Dinganni born in the Throal Mountains, who came to Bartertown to work as a tanner. She routinely sends caravans to her tribe’s location to send them new leather armors and other leather goods. No one knows why she settled down in Bartertown or why her clan permitted it.



HITHORN

Race/Discipline/Circle: Non-adept Windling Merchant

Homeland: Bartertown

Passion: Chorrolis (Questor)

Character History: Barsaive Gamemaster Pack page 27. Throal: The Dwarf Kingdom page 147-148. No one knows why Hithorn entered Bartertown politics after staying out of them for so long.



VARULUS III

Race/Discipline/Circle: Ninth Circle Dwarf Warrior

Homeland: Throal

Passion: Upandal (Questor)

Character History: Barsaive Gamemaster Pack page 34. Throal: The Dwarf Kingdom page 48. At this point in the story, he is still in good health.



OMASU

Race/Discipline/Circle: Sixth Circle Obsidiman Troubadour

Homeland: Ayodhya

Passion: None, later Lochost

Character History: Barsaive Gamemaster Pack page 30. Pre-Liferock Rebellion/Behemoth at this point.



JEFKAT

Race/Discipline/Circle: Non-adept Dwarf Merchant

Homeland: Throal

Passion: Chorrolis

Character History: Jefkat is a dwarf merchant who has made a living smuggling goods for years. He had wanted to hand his caravan business over to Jeffro “The Reckless,” his son, but he seems to have no business acumen at all.



SHADOW

Race/Discipline/Circle: Human Fifth Circle Ninja/ Second Circle Beastmaster

Homeland: J’Pang

Passion: None

Character History: Shadow was a Theran slave who escaped to Barsaive. He works as a mercenary and his reputation is well known as a warrior who fought in the last Syrtis-Ishkarat conflict. Not much is known about his past, except that he is originally from the island of J’Pang. His constant companion is his war dog, Interceptor.



THE JOURNAL OF CRAG HACK Part 2


 


Separation




Day 40-46 Training as a Warrior


Veltom 10-16, 1509 TH


                 I learned what roof-hopping is. It is jumping off roofs to learn Down Strike and later Gliding Stride! Loth Pay Thorn taught me for six days, allowing me to advance from Third to Fifth Circle Warrior.



Day 47-50 Contemplation


Veltom 17-20, 1509 TH


                I returned to my Liferock at Zenita, and I meditated on my current situation. My rockbrothers were gone and only I remained. As a Warrior, I could survive through any fight, but the battle to find my rockbrothers would not be fought with strength of arms. I had learned that money could be used to buy anything in Bartertown, even information. It would require vast amounts of money and negotiation. Adventuring would not be enough to get the money I needed. I needed to learn the ability to earn and make money continuously. The Weaponsmith and Troubadour Disciplines were ideal for this purpose. As a Weaponsmith, I could make money by creating and forging weapons of war, and at the same time hone my own blades for my future battles. As a Troubadour, I could spread the tales my own adventures and learn the ways of negotiation. After my long introspection, I returned to Bartertown to train in these other Disciplines.



Day 51-59 Path of the Weaponsmith


Veltom 21-29, 1509 TH


                I trained to become a First Circle Weaponsmith under an expert weaponsmith and elementalist enchanter called Valaan. I learned how to create arms and armor, forge blades, concentrate my force of will to resist spells, and how to unlock the history of weapons. After I completed my training, I started to look into the pattern of my two Named weapons, Bladesblood and Slicing Web.



Day 60 Separation


Veltom 30, 1509 TH


                All of the members of Nirvana had decided to meet today. Each of us had trained heavily in Bartertown and most had decided to move on. Evok Nor had decided to continue to search for his two brothers. Puck had “bought” a thread pouch that could store his vast treasure at Dimazad. Can N’ the Jaw had decided to leave for the Caucavik Mountains to vie for control of the Shriekers. Jim had decided to live permanently on Mount Horrorsbane, a place of unusually high horror activity in the Throal Mountains. I decided to stay in Bartertown, as my training was incomplete. The five of us chose a different direction and left Bartertown’s gate.



Day 61-71 Path of the Troubadour


Charassa 1-11, 1509 TH


                I trained to become a First Circle Troubadour. I learned how to converse properly without angering others, and use songs to affect the emotions of an audience easily. I had a lot of trouble learning how to disguise my voice and body. It seemed to be the mark of a coward to me to do such things. I had a dream from Lochost. The apparition said, “It is sometimes necessary to become the wolf in sheep’s clothing, for the sake of freedom.” I was then able to learn the talents, but vowed to only use them in the cause of Lochost, never for myself. I had studied Bladesblood for a long time, and had come to understand that the weaponsmith of Dimazad had used blood magic to change its pattern. I decided to journey to Dimazad.



Day 72-84 Return to Dimazad


Charassa 12-Charassa 24, 1509 TH


                I traveled south to Dimazad. As a Fifth Circle Warrior, First Circle Weaponsmith, and a First Circle Troubadour, the challenge of such a journey was much less than before. When opponents fought me with power, I crushed them as a Warrior. When opponents fought me spells, my determination as a Weaponsmith won out. And sometimes I was able to convince people as a Troubadour to not fight me at all. I could win a battle without a drop of blood being spilled. I had studied Spinning Web and found the weapon to be losing its power, as if my attached threads were unraveling. I later learned that the pattern of Nirvana was slowly fading due to our separation. On Day 84, I saw a group of drakkars fly in towards Dimazad.



Day 85 Dimazad


Charassa 25, 1509 TH


                On Day 85, I felt pain, as if a lightning bolt had shot through me. I hurried towards Dimazad, and found the town on fire, with a group of drakkars flying off in the distance. I found Puck on the outskirts of town, bleeding to death from his injuries. I gave him a Booster Potion, and asked him what had happened to Dimazad. Puck told me that Can N’ the Jaw and his Shriekers had assaulted the town, capturing its drakkar in a boarding action, and turned the Theran drakkar’s fire cannons on the town, torching it. Almost everyone had been killed, even Puck’s windling mistress. I asked Puck what had happened to the town’s Weaponsmith. Puck told me he had died shortly after we left Dimazad for the town’s kaer. He had died forging Bladesblood with his very blood and life. And I had become a Weaponsmith with ease, now finding out that I had replaced him. I will never forget this day, Can N’ the Jaw. The senseless deaths of all these women and children, you attempting to kill Puck, knowing he was here. I can only hope the Wound on your very heart never heals for betraying Nirvana in this way. 



Day 86-97 Journey to Bartertown


Charassa 26-Rua 7, 1509 TH


                We returned to Bartertown, with me slowly nursing Puck back to health. Puck told me of a man called Jafeedehelaah who he had been known to work for on occasion. Perhaps I could get some information from him about my rockbrothers.



Day 98 Conspiracy


Rua 8, 1509 TH


                We went to see Jafeedehelaah. I asked him if he knew how to find my rockbrothers. He said that he could try, but only if I helped him with his Clystone problems. I told Jafeedehelaah that I would not fight the local rulers for him. But Jafeedehelaah then told me about Thrasher’s long-time employer, Charek Crystalhand, who worked for Clystone. I told Jafeedehelaah I would go talk with Charek.

I followed Jafeedehelaah’s directions and found Charek’s mansion. His dwarf guards were hesitant to let me in at first, but I convinced them that I had once worked for Charek and was seeking a job as a mercenary. I left my weapons with the guards and went to see Charek. I asked him why he had sent Thrasher to compete with us to get the tome. The fat dwarf merchant just laughed and said, “I don’t have to tell you anything. I am on the Council of Merchants; I am one of the powers of this town.” I responded, “ Really, so Clystone is not the one in actual control then?” Charek howled out enraged, “ We elected him as magistrate, but he has betrayed us. The power of the twelve shall finally crush him and restore power to the merchants. The passions have given us sanction via this golden tattoo.” He curled up his shirtsleeve showing me an odd gold tattoo. Charek continued to rant, “Too bad you know too much. Too much about Dimazad, and too much about our plans. We have no choice but to destroy you.” Dwarf guards surrounded me. I had one chance. I looked for the dwarf guard who had confiscated Bladesblood. I used my superior speed and knocked out the dwarf guard with one fist to the face through the magic of Tiger Strike. I grabbed up Bladesblood and prepared to be surrounded by foes. One dwarf guard went down to a stab in the back, Puck. A human in full plate armor accosted Charek. How did he sneak in here? With my unexpected companions aiding me, I was able to beat back the circle of dwarf guards and make my way to Charek. The crazy human had lopped off his good arm and was climbing out a window. Charek was livid, striking out in anger against the human as he climbed away. He never saw the Down Strike coming with Bladesblood. Charek was dead, and his remaining guards fled in terror. I had learned that the Council of Merchants planned to kill Clystone.

I rushed out the window, using Gliding Stride to fly towards the human in full plate armor. He was running away with the arm of Charek, but I caught up with him. Up close now, I saw who it was, Jim of all people. I asked Jim what had brought him to Bartertown from his hunting grounds on Mount Horrorsbane. He told me that a horror had corrupted most of the Council of Merchants, and that they were planning to kill Clystone tomorrow. He examined the tattoo on the arm of Charek, and he told me that he had no doubt who was the culprit now, Nebis. We had only one chance; find the place of the ritual that would allow Nebis to enter the physical world and stop it, or else Clystone would be dead by morning. The real question was where would the ritual be in a place as large as Bartertown? We started our search by looking through various temples to the Passions, but this idea did not pan out. We went to the Council Hall as well, but the merchants were not there either. Of course! Where we would least suspect, Clystone’s mansion! We rushed to Clystone’s mansion, finding signs of forced entry into the building’s basement. We entered the basement window to a horrible scene; a squat creature of white and brown fur with five arms, and four legs had grabbed one of the surviving merchants and crushed the life out of him. The floor was riddled with bodies, a headless merchant, a merchant with no torso who looked like a pile of dismembered parts, and other merchants who were missing arms and legs and were either dead or dying of blood loss. The Horror spotted us, and turned and ran upstairs. We gave chase, but with four legs, we just could not catch up. The Horror dispatched many of Clystone’s guardians and made his way to Clystone’s bedchamber. The merchant and his remaining guardians faced the Horror as we came in and attacked its flank. The Horror dispatched Clystone’s guards and then grabbed Clystone by his throat and started choking the life out of him. We managed to kill the Horror, but not before Clystone was killed. We had failed. Jim and Puck fled, and I was left to face many of Clystone’s guardians who had rushed to the mansion after hearing the sounds of battle. I was chained and put into jail where I was interrogated about the whole tragedy.



Aftermath




Day 99-106 Imprisoned


Rua 9-16, 1509 TH


                I was left in jail for a week, as the guards tried to figure out what to make of my tale. Meanwhile, the city descended into chaos. The death of Clystone, and of most of the Bartertown Council of Merchants had left the guards leaderless, and law and order melted away. Throal sent in troops to restore order and called for new elections on the Bartertown Council and a new magistrate. 



Day 107 Freedom

Rua 17, 1509 TH


                The Throal guards had me released, as I had helped stop the Horror before it could cause further harm and attempted to foil the murder plot, even though I was unsuccessful. I went to Jafeedehelaah and asked him if he had found out anything about my Liferock or rockbrothers. He told me that the Zenita Liferock had only one other member known to Barsaive, a warrior called Dracuth Crevase who disappeared before the Scourge. All of my other rockbrothers had seemingly been absorbed by the Liferock in the dreaming and never made it out. Jafeedehelaah told me of his personal theory about Zenita; that this Liferock only released its obsidiman one at a time. This meant I was all alone in this world, except for my Liferock itself and Nirvana. I asked Jafeedehelaah to see if it was possible to research other Liferocks to see if his theory was a common one among other Liferocks. He told me he would look into it. As I wandered the streets of Bartertown, I heard my name on many of its citizen’s lips. “Did you hear about Crag Hack? He saved Bartertown from the Horror that got to the Council.” I saw the people bullied and oppressed by Throal guards, just like they were under Clystone’s guardians. A foreign country had occupied this town as far as I am concerned. I decided upon a course of action. I would rebuild the Council of Merchants and become Magistrate of Bartertown. I would throw these Throal occupiers out on their ears and allow Bartertown to stand on its own.



Day 108 Recruitment

Rua 18, 1509 TH


                I started by contacting merchants that I knew, including Jafeedehelaah and Valaan and convinced them to join the Bartertown Council of Merchants. I even managed to convince one of the old surviving council members, Charboyya to join my cause, as this Throal occupation rankled him. He apparently wants Throal occupation of Bartertown, but only if the people of Bartertown accept it of their own free will. I may not respect his position, but the moral philosophy behind it is sound and respects the principles of Lochost. I have a feeling me and Charboyya are going to get along. That’s three votes so far.  



Day 109 Recruitment Day 2.


Rua 19, 1509 TH


                I talked to a few more of the old guard of merchants, including Barth Northton, Arsis Tanfeather, and Hithorn. Barth Northton runs a bunch of inns and taverns on the route to Darranis as well as a few well-known spas in the Lake Ban region. Arsis Tanfeather is a tanner who works with leathers to create clothing and armor. I managed to convince Barth and Arsis to join me relatively easily. Hithorn said he respected my abilities as an adventurer willing to do whatever it takes to get a rare item, and was on my side. That’s six votes so far.



Day 110-119 Campaigning


Rua 19-29, 1509 TH

                Since Throal has set Rua 30th as the day of the vote for Council Members, I campaigned hard for the six candidates who had said they would vote for me as Magistrate. With only twelve positions now, with six of them in my corner, I had a good chance of becoming Magistrate.



Day 120 Vote


Rua 30, 1509 TH


                There were no real surprises in the campaign. The six candidates I had campaigned for had been elected, and the other six would fall in line.



Day 121-127 Magistrate


Mawag 1-7, 1509 TH   


                The Council of Merchants went back in forth after I was nominated for Magistrate. After much haggling, I was finally made Magistrate. The Council of Merchants gave me Clystone’s old mansion. Everybody was afraid of the place with rumors saying the place was haunted, but I accepted the deed to the mansion.



Day 128 Mansion


Mawag 8, 1509 TH      


At the mansion, I brought in Puck and Jim to help clean up the place. The place was haunted! Clystone and the merchant ghosts had gathered in the basement. They told me that Nebis was still alive, and had vowed to have revenge on us. With that said, the ghosts disappeared. We cleaned up the place from top to bottom and installed a forge on the first floor, and a library on the second floor. Puck had also found a large vault filled with silver hidden in the basement. I gave Puck and Jim 1000 silver pieces of the money for helping clean up the place. This was all the money that Clystone had extorted from the people of Bartertown. I pledged to Mynbruje that I would use the money to help the people of Bartertown. I re-Named the mansion as Crag Hack’s Mansion.



Day 129-150 Clan Crag Hack


Mawag 9-30, 1509 TH


                The first thing I did was created Clan Crag Hack, a Weaponsmith guild to help rebuild Bartertown. Some merchants, like Valaan joined the Clan. I also recruited mercenaries and ex-guardians to guard guild buildings and the streets of Bartertown.



Day 151 Meeting with Varulus III


Gahmil 1, 1509 TH


                With the Council of Merchants elected, a Magistrate chosen, and a town guard in place, Charboyya and I went to Throal and demanded that Varulus III withdraw his troops from Bartertown. Varulus III accepted and withdrew his troops and I pledged to defend Bartertown and thus the Gates of Throal to my last breath. Varulus III came to understand the need for Bartertown to either stand on its own or become a Throal protectorate, but the people of Bartertown would have to decide that for themselves. If Throal continued to occupy the town without a mandate from the people of Bartertown now that the crisis was over, they were no better than the Theran oppressors that they were supposedly better than. 



Day 152-180 Protecting Bartertown


Gahmil 2-30, 1509 TH


                I started two major projects in Gahmil. One project was a wooden wall around Bartertown with stone strong points with firecannons. These fortifications would help protect the town from ork scorchers and foreign armies of other city-states. The other project was building an airship dock near my mansion. I had come to realize that to continue to keep the Bartertown army funded, I would need to start to conduct trade. The fastest way to conduct trade was through the air, and drakkars would have the added benefit of being able to be converted to war purposes by adding a few firecannons. Jafeedehelaah had also learned a lot about many of the Liferocks nearest to Bartertown. Ayodhya was a Liferock with many obsidiman released. One of the most notable was a merchant called Omasu, who owned a vast trade network called Overland Trading Company. I asked Jafeedehelaah if he could arrange a meeting for me.



Day 181-185 Festival


Holiday 1-5, 1509 TH


                We had a subdued celebration of the Summer Festival. On the first day, we had a mourning ceremony for all those who had died in the coup attempt earlier this year. On the second day, we celebrated our Throalic friends who had aided us in our time of need. On the third day, we honored everybody who was working so hard to rebuild and reshape Bartertown. On the fourth day, we celebrated the earth itself. On the fifth day, we partied while looking to the future of Bartertown. 



Day 186-191 Journey to Darranis


Raquas 1-6, 1509 TH


                Jafeedehelaah had arranged a meeting with Omasu for me. He was coming up to Darranis from Travar. I left for Darranis with a few of my most trusted guardsmen. 



Day 192 Business Meeting


Raquas 7, 1509 TH


                We met in a tavern by the docks in Darranis called the Swan Dive. Omasu’s Overland Trading Company had an extensive network of caravans that criss-crossed Barsaive. What he lacked was airship trading. Since my shipyards were in the process of being built and I would soon have merchant drakkars available, he wanted me to act as a distributor of his products all across Barsaive. For now, he was willing to sell me building materials at a low cost out of a soon to be built outpost here in Darranis. Wood would be cut from the Servos Jungle and sent via caravan to Bartertown. This would help me tremendously with building the wall around Bartertown. We agreed to be business partners. 



Day 193-200 Journey to Bartertown


Raquas 8-15, 1509 TH


                I thought about the new trade route. I would need someone willing to go back and forth to Darranis in an almost constant running caravan. They would need to think of a way to make the trip there profitable. I would need to consult the Council of Merchants.



Day 201 Consultation


Raquas 16, 1509 TH

                I asked the merchants what could be sold in Darranis. Almost to a man, the reply was weapons and armor. Therefore, I asked who would be willing to run a caravan back and forth from Darranis selling arms. A dwarf merchant on the Council called Jefkat stood up and said he would run this caravan. I gave him a month to set up the caravan and supply before almost constant caravan runs back and forth. Jefkat said that this would be enough time, and set about collecting his team.



Day 202-232 Flight


Raquas 17-Sollus 17, 1509 TH


                I had come to realize that there was no way I’d be able to fly on a wooden drakkar, or probably even galley. And not even Throal had a galleon. The only way I’d be able to fly was in a stone ship.

I made a call out to the best mercenaries of the land, with an almost ridiculous amount of silver up for grabs. I wanted nothing less than the plans that Therans use to make their stone vedettes. One man, called Shadow seemed especially qualified for the mission. An ex-Theran slave as well as thief and scout, he had the knowledge of Thera and the stealth for the job. If he managed to steal the plans, 1,000,000 silver pieces would be his. His simple reply, “Better start collecting my money.” I expected he would not return for some time.



Day 233-250 Intersection


Raquas 18-Raquas 30, 1509 TH


                I had decided to start changing the layout of the city. The first thing that was necessary was a second main road running west to east and two gates on the walls at those locations.  I know that many people were not going to like that, but the city has grown so large that it needs two large laneways now. I’d also like to see more organization in the districting of the town. Perhaps a merchant type district running north and south all the way to the south gate of the Royal Road, and two residential districts in the west and east.  Some of the merchants were not at all happy with this arrangement. Of course, they only wanted Bartertown to be a merchant town, not a place where people lived. Without permanent residents, the town would always have to rely on taxing the merchant class; with residents I could shift some of that tax burden to them. This brought the merchants on board.



Day 250-381 Continuing Construction


Sollus 1, 1509 TH-Strassa 16, 1510 TH


                 The city of Bartertown’s wall and second road was completed as well as the airship dock was built.



Day 382 Shadow’s Return


Strassa 17, 1510 TH


                 Shadow actually made it back with the plans. I paid him and then I read them. I was very mad when I saw what the power source of the stone vedettes was, the life force of slaves. There had to be a way for me to use the stone vedette without using slaves as the power source. I decided that there was only one thing to do, go see the wisest Name-giver around, Icewing.



Day 383-390 Journey to Mount Vapor


Strassa 18-25, 1510 TH


                I was attacked several times on my way to Mount Vapor. Bears, brithans, ice flyers, and other creatures tried to stop my progress. Bad footing in the icy mountains and terrible traps were also everywhere. It wasn’t enough to stop me though.



Day 391 Sage Advice


Strassa 26, 1510 TH


                I knelt before Icewing and offered my 1000 silver pieces in tribute. I asked him about the Theran stone ships and how it might be possible to create one without using life energy as the power source. Icewing looked furious and said, “How do you know about the truth of the power source of the stone ships?” I replied that I had agents who had made a thorough investigation of the matter for me over the last six months. Icewing said, “So do you think you really can make a stone ship with your meager airdock and shipyards? And will you risk it if you cannot find an alternate power source?” I replied that I was not planning to make a stone airship in the middle of Bartertown. I had plans to make a much larger shipyard in the Throal Mountains.  I also would make the stone ship even if an alternate power source could not be found. However, I was not a Theran, I would tell the people who would operate such a stone ship the risks involved. And I would only use the stone ship if there were a great need. Icewing then said, “I will contact another great dragon who has an expertise on the subject. In the meantime, I give you permission to build your shipyard village in the Throal Mountains.” I would get my answer soon enough, and decided to begin building the village of Mist, which would act as a shipyard for larger ships like galleys and the stone ship as well as be a place to evacuate civilians in case Bartertown was ever attacked. 



Day 392-396 Journey to Bartertown


Strassa 27-Veltom 1, 1510 TH


                The journey back was much smoother. Griffins attacked me, but otherwise it was an easy trip. 



Day 397-420 Prelude to Expansion


Veltom 2-Veltom 25, 1510 TH


                At Bartertown, I gathered materials from Throal and Darranis and sent out survey teams headed by Valaan to look for a proper location for the town of Mist, as far away from Bartertown and Garahamite villages in the mountain, but close to Mount Vapor and its covering mist and my Liferock, Zenita. After Valaan found the proper location, we started our exodus of workers and material to the location. I arranged for Jafeedehelaah to make a caravan route between Bartertown and the burgeoning village to keep fresh workers and new supplies coming in and tired workers to return to Bartertown to relax.



Day 421-545 Condensing Mist


Veltom 26-Gahmil 30, 1510 TH


                The building of the town took hard work in often brutal conditions and temperatures. In the early month of Charassa, it was especially difficult to construct much because of the low temperatures, so we spent time merely getting supplies into position, as well as putting together a map of the town we were building. In Rua, the temperature started to rise and we started getting the headquarters done. In Mawag, we built the airship dock and shipyards. In Gahmil, we built the houses for the people who would staff the outpost. 



Day 546-550 Party!


Holiday 1-5, 1510 TH


                We had a huge party to celebrate the completion and naming of the town of Mist. We honored the earth for allowing us to work with her to build such a fine town. 



Day 551-558 Return to Mount Vapor


Raquas 1-Raquas 8, 1510 TH


                I gathered up the tribute money and set off to Mount Vapor. With the village of Mist completed, I wondered whether Icewing had found out if there was an alternate way to power the stone ships. The trip there was not difficult, except for a vicious fight with a pair of gargoyles.



Day 559 Return to the Sage


Raquas 9, 1510 TH


                I again knelt before Icewing and offered my 1000 silver pieces in tribute. Icewing immediately said, “We believe we have a solution to your problem. We have an experimental elemental engine that we believe may work as a power source for the stone ship you are trying to build. Of course, there is a price. Any and all airships that you build at the village of Mist must be available for Throal’s defense should it be attacked by Thera.” I replied that I would assist in helping to defend Throal, but I would not help in any Throal aggression. Icewing paused for a moment and then held out a claw to me, “ Deal.” 





Day 560-566 Journey to Mist


Raquas 10-Raquas 16, 1510 TH


                I traveled back to the village of Mist with a huge elemental engine strapped to my back. I can’t wait to show Valaan sees this!



Day 567-730 Shaping the Stoneship


Raquas 17-Doddul 30, 1510 TH


                I showed the elemental engine to Valaan, and we got to work on the blueprints for the stone vedette and how to attach it. Meanwhile, my workers started building the frame of the great stone ship, with my Elementalists and Weaponsmiths enchanting it with the True kernals that would enable it to float in the air. It will be my flagship, and my new way to travel. I have also managed to build four drakkars as well at Bartertown, giving me the ability to trade all over Barsaive. The airdock in Bartertown continues to produce good air sailors for the drakkars, but I’m going to need more experienced crew for the stone vedette. I decided to contact Omasu and the Jerris Falcons looking for quality air sailors willing to work for me. I was also pleasantly surprised by an influx of exiled sky raiders who asked to join up. Their experience in working with drakkars will be of huge help to me. Bartertown has grown strong, and may one day be a real power in Barsaive like many other city-states. When the stone vedette is finally completed, I can finally adventure occasionally like the old days, as well as make new allies and trading partners.



Written by Crag Hack



Strassa 1,1511 TH is the beginning of the second campaign. The next two journals will be about what happened to Evok Nor and Can N' the Jaw after separating from Crag Hack though.



Next time: Volume 3: The Torment of Evok Nor

RPGaDay #31: Last

For #RPGaDay2019, the thirty-first word prompt is Last.


       
       I made it to the last day and even posted every day despite an entire 24 hour period of power outages (6 pm to 6 pm though).
       You can check out my last session on the blog #Returnto50Fathoms Recap 24 last month.
       The last product #DramaScape released was #AbandonedMine


https://www.drivethrurpg.com/product/284598/Abandoned-Mine?affiliate_id=12615